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PTA PROGRAMS
ALL GRADES
2008 - 2009 Reflections
Theme: "WOW..."
Art Categories:
Literature, Musical Composition, Visual Arts,
Photography, Film/Video Production, Dance Choreography
Reflections 2008-2009 Rules and Entry
Form
www.fourthdistrictpta.org/reflections.html
Click
on the Reflections Forms Packet located on the right
side of the page. Refer to pages 8-15. The entry form is
page 15.
All
entries are due in the school office on or before
Friday
October 10, 2008 (end of the school day).
Questions: Kathy Serrano at
kathyserranoforhomes@yahoo.com or
(949)
422-3331
Meet the Masters
- Meet the Masters is a PTA sponsored program. Six
times a year scholars in grades 1-5 participate in
assemblies. Each time learning about a specific
artist. In the weeks following the assembly while
in their own classrooms they complete a learning
packet and participate in an in-class art activity
with our art teacher Mrs. Aalseth. While with Mrs.
A scholars complete their very own works of art from
the particular artists. The artists this year are
Remington, O’Keefe, Matisse, Kahlo, Hokusai and
Degas. Kindergarten scholars participate four times
a year completing their artwork and will be doing
Remington, O’Keefe, Matisse and Kahlo after the
first of the year.
Questions: Julie Carroll ~
juliamcarroll@cox.net
Red Ribbon Week -
The goal of Red Ribbon Week is to increase awareness and
prevent the use of alcohol, tobacco and other drugs in
our school and in our community.
Activities include a visit by an Orange County Sheriffs
deputy to talk about the history of Red Ribbon Week,
decorating Pavilion’s grocery bags with anti-drug
slogans, wearing various “costumes” to correspond to the
theme of the day and putting red ribbons around our
campus and our community to show our commitment to stay
drug free.
For
questions or suggestions, please contact Patsy Morris at
purplemorris@hotmail.com.
Young Authors Week -
The goal of Young Author’s Week is to spark an interest
in our scholars for the written word; those of published
authors, other students and their own and to develop
their imaginations and their ability to communicate
their ideas to others.
Activities include assemblies by The Imagination
Machine, window decorations of scholar’s favorite books
and an all school “write-in.”
For questions or suggestions, please contact Patsy
Morris at
purplemorris@hotmail.com.
Kindergarten 1st Grade 2nd Grade 3rd Grade 4th Grade 5th Grade
Kindergarten
Centennial Farms-
Centennial Farm is a 4-acre working farm at the Orange
County Fair & Exposition Center. Created to educate
youth about Orange County's agricultural heritage, the
Farm is home to fruit and vegetable gardens, livestock,
and Millennium Barn. Kids and adults can view pigs,
peacocks, cows, honey bees and more while strolling
though gardens of lush vegetation. (FIELDTRIP)
Imagination Machine- Write on!
This artistic and innovative program combines a fast
paced and entertaining format designed to unlock the
wonderful world of creative writing. Students engage in
theatre games that show them the importance of the
rewrite through thinking outside the box, playing with
the genres, playing with choices and exploring and
heightening their possibilities. (ASSEMBLY)
Bea's Petting Zoo-
A professional staff setup and supervises a Petting Zoo
brought to our school on the last week of the year. We
have a variety of tame animals that include baby goats,
lambs, baby pigs, mini-horse, chickens, ducks and
bunnies that children, and adults too, can feed and
touch. (ASSEMBLY)
Jim
Coogan storyteller-
A master story teller, Jim Coogan, creatively
incorporates sound, movement, a myriad of facial
expressions and audience participation in his dynamic
presentations. (ASSEMBLY)
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1st Grade
Who, What, Where-
Student will learn powerful techniques to get started
in creative writing, developing characters, plot lines
and settings through unique theatre games. (ASSEMBLY)
Imagination Machine- Write on!
This artistic and innovative program combines a fast
paced and entertaining format designed to unlock the
wonderful world of creative writing. Students engage in
theatre games that show them the importance of the
rewrite through thinking outside the box, playing with
the genres, playing with choices and exploring and
heightening their possibilities. (ASSEMBLY)
Jim
Coogan storyteller-
A master story teller, Jim Coogan, creatively
incorporates sound, movement, a myriad of facial
expressions and audience participation in his dynamic
presentations. (ASSEMBLY)
Ocean Institute-
Our students meet “Big Al” fish as he searches for
friends. They interact with interesting ocean creatures
while conducting investigations in underwater
adaptations, camouflage, and different types of habitats
that exist below the surface of the sea. (FIELD TRIP)
Peter and the Wolf-
Students discover the sights and sounds of the orchestra
through the delightful tale, based on Prokfiev’s famous
musical work. (ASSEMBLY)
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2nd Grade
Who, What, Where-
Student will learn powerful techniques to get started in
creative writing, developing characters, plot lines and
settings through unique theatre games. (ASSEMBLY)
Centennial Heritage Museum- Journey
in Time
- a hands-on tour of the historic 1898
Kellogg house.
Students learn what life was like in the 1890s by
playing with vintage toys, doing laundry, making butter,
dressing up in Victorian costumes, and participating in
other activities. Student also have an additional
crafting session and a visit to the
blacksmith shop.
(FIELD TRIP)
Imagination Machine- Write on!
This artistic and innovative program combines a fast
paced and entertaining format designed to unlock the
wonderful world of creative writing. Students engage in
theatre games that show them the importance of the
rewrite through thinking outside the box, playing with
the genres, playing with choices and exploring and
heightening their possibilities. (ASSEMBLY)
Peter and the Wolf-
Students discover the sights and sounds of the orchestra
through the delightful tale, based on Prokfiev’s famous
musical work. (ASSEMBLY)
Life Cycles-
Students will go on a science slide show trip into the
wild Orange County that teaches the different stages of
life. Some wild animals go through distinctly different
stages as they develop. Students will learn about the
life cycles of different Orange County animals, for
example butterflies, beetles, and frogs. (ASSEMBLY)
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3rd Grade
Who, What, Where-
Student will learn powerful techniques to get started
in creative writing, developing characters, plot lines
and settings through unique theatre games. (ASSEMBLY)
Imagination Machine- Write on!
This artistic and innovative program combines a fast
paced and entertaining format designed to unlock the
wonderful world of creative writing. Students engage in
theatre games that show them the importance of the
rewrite through thinking outside the box, playing with
the genres, playing with choices and exploring and
heightening their possibilities. (ASSEMBLY)
Tales of Ashanti-
Students experience traditional African storytelling
methods in the production where life-sized rod and body
puppets are used to tell tales from the fabled Ashanti
tribe. (ASSEMBLY)
Gabrieliño Walk-
Students travel back in time to discover the lifestyle
of local Native Americans. They twine plant material to
make string, create music using authentic instruments,
hunt and learn how the Tongva (Gabrieliño) and Ajachamen (Juaniño)
used plants as food, shelter, and medicine. (FIELD
TRIP)
Adaptation -
A
slide show trip teaches about all plants and animals and
that they need certain things to survive: food, water,
shelter and space. They have adaptations that help them
get the things they need in their environment. Students
will see pictures of local plants and animals and learn
about the changes that allow them to survive.
(ASSEMBLY)
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4th Grade
Laguna Playhouse-
ISLAND OF THE BLUE DOLPHINS By Scott O'Dell
Adapted and Directed by Donna Inglima Original Music by
Scott Lindsey, this Newberry Medal book is on the core
curriculum of most California schools.
In the early 1880's, off the coast of California, on San
Nicolas Island, an Indian girl survived alone for
eighteen years. Karana had to fight off a fierce pack of
wild dogs and guard against the Aleutian sea otter
hunters who had killed most of her family. Theatre Reach
brings Karana's story to life with music, movement,
masks and storytelling.
(ASSEMBLY)
Laguna Playhouse-
BY THE GREAT HORN SPOON
By Sid Fleischman
Adapted for the stage by Donna Inglima and Joe
Lauderdale Music and lyrics by Mark Turnbull Directed by
Donna Inglima. The year is 1849 and the California Gold
Rush is surging forward. Together with his fearless
butler, Praiseworthy, young Jack Flagg sets out to save
his Aunt Arabella’s fortune. The two stow away on a ship
bound from Boston to the California gold fields and the
wild, swashbuckling adventure begins! (ASSEMBLY)
Imagination Machine-
Write on! This artistic and innovative program combines
a fast paced and entertaining format designed to unlock
the wonderful world of creative writing. Students
engage in theatre games that show them the importance of
the rewrite through thinking outside the box, playing
with the genres, playing with choices and exploring and
heightening their possibilities. (ASSEMBLY)
Walk Through CA-
Children travel in a "time machine" to periods of
history and observe events played by other students.
Authentic full-size historical flags are displayed and
used by students to fix chronology in the students’
minds. Some students play the part of historical
characters in our costumes . . some may get trapped in
the wilderness. . . volcanoes could erupt . . . Father
Junipero Serra starts a mission . . . Gold is discovered
. . . The centerpiece of the program involves the
assembling of a detailed three-dimensional model-map of
California that is almost 20 feet long and 12 feet wide.
Clues guide students to locating important geographical
and historical features. An exciting race determines
distances, directions, and places takes place on this
model. Teams select a representative to visit special
places and gain additional points in a final review.
Throughout the program special music, skits, sound
effects, dance, and humor help the students’ imagination
capture the spirit of the state. (ASSEMBLY)
Ocean Institute-
The
Pilgrim-The Pilgrim is a full size replica of the hide
brig immortalized by Richard Henry Dana, Jr. in his
American seafaring classic novel Two Years Before the
Mast. The pilgrim acts as a living classroom for
students as they get to experience and learn skills
needed to approach the everyday living aboard a ship in
a day aboard the 1834 Pilgrim voyage. (FIELD TRIP)
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5th Grade
Imagination Machine-
Write on! This artistic and innovative program combines
a fast paced and entertaining format designed to unlock
the wonderful world of creative writing. Students
engage in theatre games that show them the importance of
the rewrite through thinking outside the box, playing
with the genres, playing with choices and exploring and
heightening their possibilities. (ASSEMBLY)
Colonial Days-
Students get to see everyday living during Colonial
Days, in Yucaipa. (FIELD TRIP)
What’s the Matter?-
Students use the scientific method to explore the world
of chemistry, using the periodic table, observation, and
experimentation. (ASSEMBLY)
Walk Through American Revolution-
Students participate as teams and as individuals as they
travel together on an imaginary Walk Through The
American Revolution™ as they take on roles of famous men
and women from our unique history. They accumulate
points by answering questions, acting out parts and
taking notes. It is a program that involves active
participation by every student. Teams recreate famous
battles from Lexington to Yorktown. Authentic full-size
historical flags are displayed and used by students to
fix chronology in the students’ minds. A large puzzle of
the 13 Colonies is put together in a race against the
clock. Students are encouraged to create costumes that
bring to life their character. Paul Revere rides
sounding the alarm, Patrick Henry makes his famous
speech and Benedict Arnold sells his secrets. Betsy Ross
sews the stars on the flag and Deborah Samson goes into
battle. The centerpiece of the program involves the
Declaration of Independence as students recreate the
signing. Teams take notes during the program on The
Liberty Bell Game Sheets and play an exciting Lightning
Round by answering questions in a fast paced
competition. Teams compete for points with a Yankee
Doodle Sing Off. Throughout the program special music,
skits, sound effects, dance, and humor help the
students’ imagination capture the Spirit of ‘76.
(ASSEMBLY)
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